Hi:
Haskell' s way of random number generation is strange to me, but I know how to do that. I' d like to know how can I call random numbers generated on the screen inside a classic function. I mean, I need to know the way of calling random numbers (one different every time that I run) inside a function. Please, Could anybody help me? Thanks -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.haskell.org/pipermail/beginners/attachments/20090127/97ba2776/attachment.htm |
On Tue, 27 Jan 2009 21:33:45 -0600, Erick Gonz?lez <[hidden email]>
wrote: > Hi: > Haskell' s way of random number generation is strange to me, but I know > how to do that. I' d like to know how can I call random numbers generated > on the screen inside a classic function. I mean, I need to know the way of > calling random numbers (one different every time that I run) inside a > function. Please, Could anybody help me? > Thanks I'm not sure exactly what you're trying to get at, but if you were hoping to implement something like this: multiplyByRandom :: Int -> Int multiplyByRandom n = n * {- Get random number somehow -} That is not how things are done. Instead, you would do something like this: import System.Random (randomIO) multiplyByRandom :: Int -> IO Int multiplyByRandom n = do rand <- randomIO return (n * rand) When you said "classic function", did you mean pure function? http://en.wikipedia.org/wiki/Pure_function |
In reply to this post by Erick González
You need to store random generator seed somewhere and keep track of updated
value after calling randomness-related functions.You can try doing it manually, but what really fits here is monad that keeps track of that seed value. Good news is: there is already package with such monad on Hackage. In particular, try package MonadRandom ( http://hackage.haskell.org/cgi-bin/hackage-scripts/package/MonadRandom-0.1.3 ). If you have cabal-install, you can simply get it with "cabal install monadrandom" (and if you don't have cabal-install, you should get this wonderful tool right now!). There are some examples within the documentation here: http://hackage.haskell.org/packages/archive/MonadRandom/0.1.3/doc/html/Control-Monad-Random.html#1 All best Christopher Skrz?tnicki On Wed, Jan 28, 2009 at 04:33, Erick Gonz?lez <[hidden email]> wrote: > Hi: > Haskell' s way of random number generation is strange to me, but I know how > to do that. I' d like to know how can I call random numbers generated on the > screen inside a classic function. I mean, I need to know the way of calling > random numbers (one different every time that I run) inside a function. > Please, Could anybody help me? > Thanks > > _______________________________________________ > Beginners mailing list > [hidden email] > http://www.haskell.org/mailman/listinfo/beginners > > An HTML attachment was scrubbed... URL: http://www.haskell.org/pipermail/beginners/attachments/20090128/96e85197/attachment-0001.htm |
In reply to this post by Erick González
On 28 Jan 2009, at 04:33, Erick Gonz?lez wrote: > Hi: > Haskell' s way of random number generation is strange to me, but I > know how to do that. I' d like to know how can I call random numbers > generated on the screen inside a classic function. I mean, I need to > know the way of calling random numbers (one different every time > that I run) inside a function. Please, Could anybody help me? There's a problem with doing this ? Haskell guarentees that no matter what (well, okay, not quite, but unsafePerformIO doesn't count), if you give the same arguments to a function, you'll get the same results. This is known as referential transparency. This is what gets us some of the biggest gains from the language (e.g. without it, we wouldn't be allowed to use our choice of non-strict evaluation order, we wouldn't be allowed to automatically parallelise, etc). So, how is this problem solved? In a couple of interesting ways. First is the way you've already seen, we can lock random number generation in a monad (usually the IO monad). What this does, is it guarentees that the same IO action will always be returned by the function, but when that IO action gets shoved into the runtime, it can do any non-referentially transparent thing it likes, but that's "okay", because we're out of haskell land. Understandably, this isn't the nicest way to do things, because it locks us in the IO monad, and in the evaluation of the action we lose all the advantages we had. Not only that, but the programming style is fairly imperative. So, we can think of a couple of ways round the restruction ? in order to give different outputs, we must have different inputs, so lets think about a couple of ways of doing that: Firstly, we can pass a 'seed' into our pure function with which to generate further random numbers. Secondly, we can use Haskell's ability to deal with infinitely large data structures, and pass in an infinitely long list of 'random' numbers. Here's the second one: main = do seed <- do something to generate a seed interact $ pureMain . randoms $ seed pureMain :: [Int] -> String -> String pureMain rs "jam" = show (take 20 rs) Hope that helps Bob -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.haskell.org/pipermail/beginners/attachments/20090128/96a913bb/attachment.htm |
In reply to this post by Erick González
Erick Gonz?lez wrote:
> Hi: > > Haskell' s way of random number generation is strange to me, but > I know how to do that. I' d like to know how can I call random > numbers generated on the screen inside a classic function. I mean, I > need to know the way of calling random numbers (one different every > time that I run) inside a function. Please, Could anybody help me? > Thanks Section 3.1 of http://en.wikibooks.org/wiki/Haskell/Understanding_monads explains how to work with random numbers in Haskell. Regards, apfelmus -- http://apfelmus.nfshost.com |
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